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D&d spirit animal
D&d spirit animal










d&d spirit animal

Such attacks are made with a -5 penalty on the creature’s attack rolls, and the animal receives only ½ its Strength modifier as a damage adjustment. A noncombative herbivore uses its natural weapons as a secondary attack. Proficient with its natural weapons only.Intelligence score of 1 or 2 (no creature with an Intelligence score of 3 or higher can be an animal).Good Fortitude and Reflex saves (certain animals have different good saves, for instance dire animals have good Fortitude, Reflex, and Will saves).Īn animal possesses the following traits (unless otherwise noted in a creature’s entry).Aberrations are proficient with shields if they are proficient with any form of armor.Īn animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture.Īn animal has the following features (unless otherwise noted in a creature’s entry). Aberrations not indicated as wearing armor are not proficient with armor. Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types.If generally humanoid in form, proficient with all simple weapons and any weapon it is described as using. Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.Īn aberration possesses the following traits (unless otherwise noted in a creature’s entry).Base attack bonus equal to ¾ total Hit Dice (as cleric).An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three.Īn aberration has the following features.












D&d spirit animal